3D interactive environment for music collection navigation

Rebecca Stewart; Mark Levy; Mark Sandler
DAFx-2008 - Espoo
Previous interfaces for large collections of music have used spatial audio to enhance the presentation of a visual interface or to add a mode of interaction. An interface using only audio information is presented here as a means to explore a large music collection in a two or three-dimensional space. By taking advantage of Ambisonics and binaural technology, the application presented here can scale to large collections, have flexible playback requirements, and can be optimized for slower computers. User evaluation reveals issues in creating an intuitive mapping between between user movements in physical space and virtual movement through the collection, but the novel presentation of the music collection has positive feedback and warrants further development.