Real-Time Reverb Simulation Using Arbitrary Models
We present a method for simulating reverberation in real-time using arbitrary object shapes. This method is an extension of digital plate reverberation where a dry signal is filtered through a physical model of an object vibrating in response to audio input. Using the modal synthesis method, we can simulate the vibration of many different shapes and materials in real time. Sound samples are available at the follwing website: http://cynthia.code404.com/dafx-audio/.