Spatial audio quality and user preference of listening systems in video games

Joe Rees-Jones; Jude Brereton; Damian Murphy
DAFx-2015 - Trondheim
Spatial audio playback solutions provide video game players with ways to experience more immersive and engaging video game content. This paper aims to find whether listening systems that are able to more accurately convey spatial information are preferred by video game players, and to what extent this is true for different loudspeaker configurations whilst engaged in video game play. Results do suggest that a listening system with high perceived spatial quality is more preferred.