In sound rendering systems using loudspeakers, the listening room adds echoes not considered by the reproduction system, thus deteriorating the rendered audio signal. Specifically, Wave Field Synthesis is a 3D audio reproduction system, which allows synthesizing a realistic sound field in a wide area by using arrays of loudspeakers. This paper proposes a room compensation approach based on a multichannel inverse filter bank calculated to compensate the room effects at selected points within the listening area. Time domain and frequency domain algorithms are proposed to accurately compute the bank of inverse filters. A comparative study between these algorithms by means of laboratory experiments is presented.