Spatialized audio in a vision rehabilitation game for training orientation and mobility skills

Sofia Cavaco; Diogo Simões; Tiago Silva
DAFx-2015 - Trondheim
Serious games can be used for training orientation and mobility skills of visually impaired children and youngsters. Here we present a serious game for training sound localization skills and concepts usually covered at orientation and mobility classes, such as front/back and left/right. In addition, the game helps the players to train simple body rotation mobility skills. The game was designed for touch screen mobile devices and has an audio virtual environment created with 3D spatialized audio obtained with head-related transfer functions. The results from a usability test with blind students show that the game can have a positive impact on the players’ skills, namely on their motor coordination and localization skills, as well as on their self-confidence.
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