Download Gestural Strategies for Specific Filtering Processes
The gestural control of filters implies the definition of these filters and the way to activate them with gesture. We give here the example of several real “virtual instruments” which rely on this gestural control. This way we show that music making is different from algorithm producing and that a good gestural control may substitute to, or at least complement, a complex scheme using digital audio effects in real time implementations [1].
Download Visual representations of digital audio effects and of their control
This article gathers some reflections on how the graphical representations of sound and the graphical interfaces can help making and controlling digital audio effects. Time-frequency visual representations can help understand digital audio effects but are also a tool in themselves for these sound transformations. The basic laws for analysistransformations-resynthesis will be recalled. Graphical interfaces help for the control of effects. The choice of a relation between user control parameters and the effective values for the effect show the importance of the mapping and the graphical design. Graphical and sonic editor programs have both in common the use of plug-ins, which use the same kind of interface and deal with the same kind of approach.
Download Using Visual Textures for Sonic Textures Production and Control
This work takes place in the framework of a global research on the synthesis of sonic textures and its control through a gesturebased interaction in a musical practice. In this paper we present different strategies to link visual and sonic textures using similar synthesis processes; theoretical considerations underlying to this problematic are firstly exposed and several personal realizations, illustrating different approaches to design a gesturally controlled audio-visual system, are then described.