Download Simplifying Antiderivative Antialiasing with Lookup Table Integration Antiderivative Antialiasing (ADAA), has become a pivotal method
for reducing aliasing when dealing with nonlinear function at audio rate. However, its implementation requires analytical computation of the antiderivative of the nonlinear function, which in practical cases can be challenging without a symbolic solver. Moreover, when the nonlinear function is given by measurements it
must be approximated to get a symbolic description. In this paper, we propose a simple approach to ADAA for practical applications that employs numerical integration of lookup tables (LUTs)
to approximate the antiderivative. This method eliminates the need
for closed-form solutions, streamlining the ADAA implementation
process in industrial applications. We analyze the trade-offs of this
approach, highlighting its computational efficiency and ease of implementation while discussing the potential impact of numerical
integration errors on aliasing performance. Experiments are conducted with static nonlinearities (tanh, a simple wavefolder and
the Buchla 259 wavefolding circuit) and a stateful nonlinear system (the diode clipper).
Download Antialiasing in BBD Chips Using BLEP Several methods exist in the literature to accurately simulate Bucket
Brigade Device (BBD) chips, which are widely used in analog
delay-based audio effects for their characteristic lo-fi sound, which
is affected by noise, nonlinearities and aliasing. The latter is a desired quality, being typical of those chips. However, when simulating BBDs in a discrete-time domain environment, additional aliasing components occur that need to be suppressed. In this work, we
propose a novel method that applies the Bandlimited Step (BLEP)
technique, effectively minimizing aliasing artifacts introduced by
the simulation. The paper provides some insights on the design
of a BBD simulation using interpolation at the input for clock rate
conversion and, most importantly, shows how BLEP can be effective in reducing unwanted aliasing artifacts. Interpolation is shown
to have minor importance in the reduction of spurious components.
Download Spatializing Screen Readers: Extending VoiceOver via Head-Tracked Binaural Synthesis for User Interface Accessibility Traditional screen-based graphical user interfaces (GUIs) pose significant accessibility challenges for visually impaired users. This
paper demonstrates how existing GUI elements can be translated
into an interactive auditory domain using high-order Ambisonics and inertial sensor-based head tracking, culminating in a realtime binaural rendering over headphones. The proposed system
is designed to spatialize the auditory output from VoiceOver, the
built-in macOS screen reader, aiming to foster clearer mental mapping and enhanced navigability.
A between-groups experiment
was conducted to compare standard VoiceOver with the proposed
spatialized version. Non visually-impaired participants (n = 32),
with no visual access to the test interface, completed a list-based
exploration and then attempted to reconstruct the UI solely from
auditory cues. Experimental results indicate that the head-tracked
group achieved a slightly higher accuracy in reconstructing the interface, while user experience assessments showed no significant
differences in self-reported workload or usability. These findings
suggest that potential benefits may come from the integration of
head-tracked binaural audio into mainstream screen-reader workflows, but future investigations involving blind and low-vision users
are needed.
Although the experimental testbed uses a generic
desktop app, our ultimate goal is to tackle the complex visual layouts of music-production software, where an head-tracked audio
approach could benefit visually impaired producers and musicians
navigating plug-in controls.