Download Evaluating AI Coding Assistants in Audio DSP Education: A Small Scale Study
Recent advances in AI-assisted coding tools raise questions about how programming-intensive subjects such as audio digital signal processing should be taught and how exam projects should be evaluated. This paper presents a small-scale controlled exploratory study conducted in a graduate course on music DSP. As a final project at the end of the course, the students implemented a modular synthesizer plugin in C++. Half of the students had access to AI-assisted coding support, while the other group developed the plugin manually. All students had to follow a protocol and provide data at the end of the project, together with their code, which was discussed with them as part of the course exam. Although the scale of the study is small, the paper shares a qualitative analysis of the results and a few takeaway messages for future reference among lecturers in the field. Overall, AI-assisted coding does provide some advantage to students but only in certain regards. The used AI tools, trained on GitHub repositories, seem to have only partial awareness of the state of the art in digital audio processing (e.g. antialiasing oscillators, virtual analog filters, etc.). Finally, the use of AI seems to not interfere excessively with the ability of the students to learn from their practical experience.
Download SCAPES: Semantically Conditioned Autoregressive Prior for Environmental Sounds
This paper presents SCAPES, a semantically conditioned autoregressive prior for environmental sound generation. The system models discrete audio representations using an autoregressive architecture conditioned on semantic information, enabling the generation of environmental sounds that follow user-specified concepts. By learning a prior over audio tokens, SCAPES combines high-level semantic control with detailed temporal modeling. Experimental evaluation investigates the quality, diversity, and semantic consistency of generated sounds, demonstrating the potential of autoregressive priors for controllable environmental sound synthesis.
Download WildFX: A DAW-Powered Pipeline for In-the-Wild Audio FX Graph Modeling
We present WildFX, a digital-audio-workstation-powered pipeline for modeling audio-effects graphs from in-the-wild audio. The system uses a DAW environment to construct, render, and evaluate effect-processing graphs, enabling research on realistic effect chains beyond isolated processors or synthetic training settings. WildFX supports the analysis and reconstruction of complex audio transformations by combining flexible plugin routing with data-driven modeling. The pipeline is designed to facilitate scalable dataset creation and experimentation with effect graph inference, parameter estimation, and audio transformation in practical production contexts.
Download FoleySet: A Multi-Level Human-Annotated Foley Sound Dataset
We introduce FoleySet, a human-annotated Foley sound dataset designed to support research on sound-event understanding and Foley sound generation. The dataset provides annotations at multiple levels of granularity, capturing both broad event categories and more detailed semantic or production-related attributes. This multi-level structure supports tasks such as classification, retrieval, captioning, and controllable generation. FoleySet is intended to address the limited availability of systematically annotated Foley material and to provide a common resource for evaluating models across different levels of semantic detail.
Download Quality Audio Prototyping: A Prototype System for Unified Sound Retrieval and Procedural Generation
This paper presents Quality Audio Prototyping (QAP), a unified prototype system for sound retrieval and procedural generation. The system is designed to support rapid exploration of sound effects through a common interface that combines retrieval from existing audio collections with controllable procedural synthesis. By bringing these two paradigms together, QAP allows users to search for recorded sounds, generate new material, and iteratively refine results within a single workflow. The prototype emphasizes usability, extensibility, and practical sound-design applications, providing a foundation for future work on integrated retrieval and generation systems.
Download Audio-to-Audio via Diffusion Warm Initialization
In this paper, we propose diffusion warm initialization as a simple yet effective approach for a range of audio-to-audio transformation tasks. To illustrate the generality of the approach, we demonstrate its use in timbre transfer, MIDI-to-Real synthesis, and multiple audio enhancement tasks. We conduct a detailed empirical analysis on timbre transfer to investigate the role of the initialization time t_init. The effect of t_init is evaluated using pitch-based Jaccard Distance and Fréchet Audio Distance to quantify faithfulness to the input signal and alignment with the target distribution. Our results provide practical guidance for selecting t_init and show that, once properly chosen, a single pretrained diffusion model combined with warm initialization can support multiple transformation objectives without task-specific training or conditioning. Despite its simplicity, this approach already achieves competitive results when compared with more complex pipelines designed specifically for these tasks.
Download SEND: A Spatial Event Neural Detector for Intentional Object Motion in Immersive Music Mixing
Deciding exactly when to move audio objects in immersive mixes is a labor-intensive artistic task. Current tools react strictly to instantaneous frequency overlaps, lacking the macroscopic awareness required for musically intentional spatial transitions. To model these decisions, we propose SEND (Spatial Event Neural Detector). Its dual-stream architecture analyzes the target track against its background context, combining a Spec-TNT backbone and a Temporal Convolutional Network (TCN) to capture hierarchical spectral features and precise rhythmic cues. Their dynamic interplay is modeled via a novel Cross-Track Gating Interaction (CTGI) mechanism.
Download Gauss Circle Lattices with Geometric Convolutions for Synthesizing High Dimensional Image-Source Room Impulse Responses
The image-source model (ISM) is a widely adopted method for efficiently simulating acoustic room impulse responses (RIRs) under specular reflection assumptions. Acoustic paths between source and receiver are traced to lattice points computed from successive reflections over bounding planes of the room. Rectangular rooms bound the total number of image-sources to be polynomial in the RIR's duration or distance k equivalent, with degree equal the number of room dimensions N. Direct ISM simulations are therefore compute upper-bound by O(k^N), and consider only cases of N≤3 for tractability and real-world applications. This work proposes an alternative computational method that lowers the asymptotic compute bound to O(Nk² log k) for integer coordinates and room dimensions via reducing ISM lattice point counting to the classic Gauss circle problem (GCP). We extend the lattice counting model to frequency-dependent and reflection weighted image-sources in higher dimensions, relating solutions between successive dimensions via the convolution operator. Two constructions for realizing RIRs are presented, along with time-frequency controls, error and run-time analysis, and RIR statistics.
Download PAEDB: A Synthetic Primary-Ambient Dataset Generation Pipeline for Automatic Upmixing Using Deep Neural Networks
Automatic blind upmixing aims to convert audio from a smaller channel format (e.g. mono or stereo) into a multichannel format using estimates of direct and diffuse spatial statistics within the signal. Current approaches rely on primary-ambient extraction (PAE) algorithms, which lack real-world context through limited processing windows. Deep learning music source separation (MSS) models have been applied in voice-primary-ambient extraction (VPA) upmixing systems for handling direct components, but still rely on DSP methods of surround channel generation. This work further investigates utilizing source separation within VPA upmixing, focusing specifically on the task of stereo decorrelation and ambience extraction for 5.1 surround. We also release PAEDB (Primary–Ambient Extraction Dataset), a high-quality music dataset derived from MUSDB18-HQ and MoisesDB, comprising 1,809 primary–ambient stem pairs totaling over 550 hours of audio. The performance of selected DNNs trained on PAEDB is then evaluated using signal metrics and a listening study. Our findings indicate that DNNs can effectively model the behavior of PAE algorithms, establishing PAEDB as a strong foundation for ML upmixing systems and underscoring the need for higher-quality multichannel data to advance beyond conventional methods.
Download A Production-Oriented Framework for Evaluation of SFX Generation
Industrial sound design requires audio generation systems that not only produce realistic audio, but also preserve the perceptual identity of a reference, support controllable variation, and remain efficient for practical workflows. Existing evaluations are usually tied to text-to-audio (TTA), unconditional, or task-specific settings, limiting assessment for reference-guided sound effects (SFX) variation. To address this gap, we present a production-oriented evaluation framework for structured comparison of heterogeneous audio generation and editing methods. Our framework identifies nine production requirements and explicitly accounts for differences in model capabilities, enabling comparison under a common production objective. A two-stage protocol is introduced: (1) a reference-guided audio-to-audio (ATA) variation task, in which all methods are evaluated under the same ESC-50 SFX adaptation setup, and (2) capability-specific analyses of native operations such as SFX morphing, temporal and energy alignment, inpainting, and targeted editing. This framework combines objective metrics (including FAD, ImageBind-based reference alignment, and diversity across generated variants), together with a human study of perceptual identity preservation and transient diagnosis. Our study reveals complementary strengths and trade-offs across baselines for different production needs. Among the full-generation baselines evaluated under a shared ATA setting, AudioX provides the strongest overall trade-off between reference alignment and diversity while still supporting SFX morphing. Other baselines remain most suitable for specific editing operations. Our framework establishes a structured evaluation and decision protocol for reference-guided SFX variation and provides a practical basis for designing future unified industrial audio generation pipelines. Audio demos and further details can be found on the accompanying web page.