Download Inverting the Clarinet Physical-modelling based sound resynthesis is considered by estimating physical model parameters for a clarinet-like system. Having as a starting point the pressure and flow signals in the mouthpiece, a two-stage optimisation routine is employed, in order to estimate a set of physical model parameters that can be used to resynthesise the original sound. Tested on numerically generated signals, the presented inverse-modelling method can almost entirely resynthesise the input sound. For signals measured under real playing conditions, captured by three microphones embedded in the instrument bore, the pressure can be successfully reproduced, while uncertainties in the fluid dynamical behaviour reveal that further model refinement is needed to reproduce the flow in the mouthpiece.
Download On Iterative Solutions for Numerical Collision Models Nonlinear interactions between different parts of musical instruments present several challenges regarding the formulation of reliable and efficient numerical sound synthesis models. This paper focuses on a numerical collision model that incorporates impact damping. The proposed energy-based approach involves an iterative solver for the solution of the nonlinear system equations. In order to ensure the efficiency of the presented algorithm a bound is derived for the maximum number of iterations required for convergence. Numerical results demonstrate energy conservation as well as convergence within a small number of iterations, which is usually much lower than the predicted bound. Finally, an application to music acoustics, involving a clarinet simulation, shows that including a loss mechanism during collisions may have a significant effect on sound production.
Download Tunable Collisions: Hammer-String Simulation with Time-Variant Parameters In physical modelling synthesis, articulation and tuning are effected via time-variation in one or more parameters. Adopting hammered strings as a test case, this paper develops extended forms of such control, proposing a numerical formulation that affords online adjustment of each of its scaled-form parameters, including those featuring in the one-sided power law for modelling hammerstring collisions. Starting from a modally-expanded representation of the string, an explicit scheme is constructed based on quadratising the contact energy. Compared to the case of time-invariant contact parameters, updating the scheme’s state variables relies on the evaluation of two additional analytic partial derivatives of the auxiliary variable. A numerical energy balance is derived and the numerical contact force is shown to be strictly non-adhesive. Example results with time-variant tension and time-variant contact stiffness are detailed, and real-time viability is demonstrated.
Download Quadratic Spline Approximation of the Contact Potential for Real-Time Simulation of Lumped Collisions in Musical Instruments Collisions are an integral part of the sound production mechanism in a wide variety of musical instruments. In physics-based realtime simulation of such nonlinear phenomena, challenges centred around efficient and accurate root-finding arise. Nonlinearly implicit schemes are normally ill-suited for real-time simulation as they rely on iterative solvers for root-solving. Explicit schemes overcome this issue at the cost of a slightly larger error for a given sample rate. In this paper, for the case of lumped collisions, an alternate approach is proposed by approximating the contact potential curve. The approximation is described, and is shown to lead to a non-iterative update for an energy-stable nonlinearly implicit scheme. The method is first tested on single mass-barrier collision simulations, and then employed in conjunction with a modal string model to simulate hammer-string and slide-string interaction. Results are discussed in comparison with existing approaches, and real-time feasibility is demonstrated.