Download Simulating the Friction Sounds Using a Friction-based Adhesion Theory Model Synthesizing a friction sound of deformable objects by a computer is challenging. We propose a novel physics-based approach to synthesize friction sounds based on dynamics simulation. In this work, we calculate the elastic deformation of an object surface when the object comes in contact with other objects. The principle of our method is to divide an object surface into microrectangles. The deformation of each microrectangle is set using two assumptions: the size of a microrectangle (1) changes by contacting other object and (2) obeys a normal distribution. We consider the sound pressure distribution and its space spread, consisting of vibrations of all microrectangles, to synthesize a friction sound at an observation point. We express the global motions of an object by position based dynamics where we add an adhesion constraint. Our proposed method enables the generation of friction sounds of objects in different materials by regulating the initial value of microrectangular parameters.
Download Audio Effect Chain Estimation and Dry Signal Recovery From Multi-Effect-Processed Musical Signals In this paper we propose a method that can address a novel task, audio effect (AFX) chain estimation and dry signal recovery. AFXs are indispensable in modern sound design workflows. Sound engineers often cascade different AFXs (as an AFX chain) to achieve their desired soundscapes. Given a multi-AFX-applied solo instrument performance (wet signal), our method can automatically estimate the applied AFX chain and recover its unprocessed dry signal, while previous research only addresses one of them. The estimated chain is useful for novice engineers in learning practical usages of AFXs, and the recovered signal can be reused with a different AFX chain. To solve this task, we first develop a deep neural network model that estimates the last-applied AFX and undoes its AFX at a time. We then iteratively apply the same model to estimate the AFX chain and eventually recover the dry signal from the wet signal. Our experiments on guitar phrase recordings with various AFX chains demonstrate the validity of our method for both the AFX-chain estimation and dry signal recovery. We also confirm that the input wet signal can be reproduced by applying the estimated AFX chain to the recovered dry signal.